

Glgpu.GLRenderer="GeForce GTX 1060 6GB/PCIe/SSE2" Glgpu.GLName="NVIDIA GeForce GTX 1060 6GB" System architecture: AMD CPU Family:15, Model:1, Stepping:0 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2ĭisplay Bounds: top=0, left=0, bottom=1080, right=1920ĭisplay Bounds: top=0, left=1920, bottom=900, right=3520 Make Alpha 1 channel likely RGB channel (but leave only this thing you want to reflect! (honestly, i just copy Green channel to anoter file, remove things and copy that into right file channel)).Adobe Photoshop Version: 19.0 20170929.r.165 9: 1138933 圆4 Switch to "Channels" on right side of Photoshop.Ģ. I'll show you how to repair reflection on assassin_4-1.dds (this texture is copied from female assassin and someone didn't care about reflection. I figure out how to do that and I'll share this information. In this forum i never noticed how to make reflection effect on texture. Of course you can use all ARGB file outputs, it depends on what you actually need. If you creating texture for armor you also need to save MIP-Maps (i can be wrong with that), while coding interface based on DDS files this isn't required. You must save texture in highest resolution.

Why? Because if you create HD model with HD texture.

I strongly recommend to use 8.8.8.8 ARGB 32 bpp. But this saving only in 8 bpp (byte per pixel). Yep, that's right and textures will show without blank spaces. You can easily find information about saving format - on this forum every men talking about DXT3. (i'll open ymir work/pc2/assassin/assassin_4-1.dds) I want to change that.ĭownload NVIDIA DDS plugin for Photoshop from here: (You must choose between x86 and 圆4 version).Īfter downloading ends you must install this application. Many, many users didn't know how to save DDS file with Photoshop.
