

Tri-school psion has 3 schools, "sniper" might have firearms + throwing + traps, etc.ĭon't expect to get too far with just one combat skill alone. Realistically, you either train traps, or throwing, or (aforementioned) psionics.Ī solid build usually has 3 DIFFERENT "attack" skills maxed out. Now, as far as combat goes, I can tell you from extensive personal experience that a tri-school psion can handle everything in the game from stealth without ever raising non-psionic combat skills or using traps.Īs for "packs", well, you need AOE of some kind.

if you initiate combat manually, you are given the highest initiative IRREGARDLESS of your initiative modifier for the duration of that combat allows you to start from a favourable position Second, as far as combat is concerned, stealth: (Basically, if you have a character build that works otherwise, you can add stealth to it and it usually still works.) 6 points in agility are great investment anyway because you can get "sprint" with that, and 7 allow you to take interloper. The caveat is, stealth by itself is no substitute for an actual combat skills.įirst of, you have to keep in mind that stealth is kind of self-contained stat/skill wise:Īs long as you have 6-7 points in agility (more is better, but hardly nessacery), keep the skill reasonably high and aren't using armor with heavy armor penalty, you should be able to use stealth irregardless of what your OTHER skills/stats are.

Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind.
